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The Maxima on-line user's manual

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Chaosgame

Function: chaosgame ([[<x1>, <y1>]...[<xm>, <ym>]], [<x0>, <y0>], <b>, <n>, ..., options, ...); Implements the so-called chaos game: the initial point (<x0>, <y0>) is plotted and then one of the <m> points [<x1>, <y1>]...[<xm>, <ym>] will be selected at random. The next point plotted will be on the segment from the previous point plotted to the point chosen randomly, at a distance from the random point which will be <b> times that segments length. The procedure is repeated <n> times.

(%o1)                                true
(%i2) 

Related Examples

chaosgame-cos-evolution-evolution2d-ifs-load-matrix-orbits-rk-sqrt-staircase

load("dynamics");

evolution(cos(y), 2,...

staircase(cos(y), 1,...

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chaosgame

? chaosgame;

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chaosgame-cos-evolution-evolution2d-ifs-load-matrix-orbits-rk-sqrt-staircase

load("dynamics");

evolution(cos(y), 2,...

staircase(cos(y), 1,...

Calculate

chaosgame-cos-evolution-evolution2d-ifs-load-matrix-orbits-rk-sqrt-staircase

load("dynamics");

evolution(cos(y), 2,...

staircase(cos(y), 1,...

Calculate

chaosgame

? chaosgame;

Calculate

chaosgame-cos-evolution-evolution2d-ifs-load-matrix-orbits-rk-sqrt-staircase

load("dynamics");

evolution(cos(y), 2,...

staircase(cos(y), 1,...

Calculate